Reviewers were less than pleased, and the most critical ones would have preferred if Lara had stayed gone. Rather than letting Core work on something new, Eidos wanted yet another sequel, "Tomb Raider Chronicles." But instead of creating new adventures for Lara, Core Design decided to keep her dead and produce a game recounting her earlier, never-before-seen adventures. Natla wants Lara to recover the Scion, an. Unfortunately, Lara Croft didn't take kindly to early retirement - or to be more specific, Eidos didn't take kindly to Core Design's attempt to retire Lara. In the opening scene of Tomb Raider, the 1996 retro game still well-loved by players, Jaqueline Natla, the game's villain, propositions Lara Croft. The developers were out of ideas for Lara Croft and wanted to start work on a new project, so they killed her at the end of "Tomb Raider: The Last Revelation" by - burying her in a tomb. Today marks Tomb Raiders 25th anniversary, and Square Enix is celebrating with a whole slew of announcements. The dev team was feeling burnt out by the time it finished "Tomb Raider 2," which isn't conducive to producing several more sequels. This live action feature is inspired by the most successful interactive video-game character in history - Lara Croft. This ceaseless schedule "ruined" the lives of several Core Design team members and pushed them to the brink of mental breakdown. That's good news for gamers, but bad news for employees. While Blond didn't record new lines for subsequent games (contractual obligations got in the way), Core Design recycled her soundbites for the next two entries - with her blessing, of course.īecause Core Design felt pressured to turn "Tomb Raider" into an annual series, developers essentially worked non-stop for several years on end. That's a lot of work for ended up being a five-hour gig, but she still left an impact. Then one day, Shelley Blond, a newcomer to the voice acting world, heard about the project, sent in an audition tape, and landed the role in a matter of days. Regardless, since Gard wanted to make the game an "interactive movie," the character needed a voice.Ĭore Design searched for nine months, but nobody seemed to fit. Early designs were more Private Vasquez from "Aliens" than British archaeologist, but she was, in fact, always a she. According to an interview with the head Core Design staff, Gard always envisioned Lara as a woman. Core Design employee Toby Gard dreamt up a video game starring a male adventurer raiding ancient tombs, but concerns were raised regarding similarities between the protagonist and Indiana Jones, so the character was changed to a woman, who eventually became Lara Croft - except that's not what happened. Hopefully, Luddington's portrayal can help instill a little more humanity and a little less helplessness.You may have already heard the popular tale of Lara Croft's birth. Some might argue that the excessive grunting and groaning from Croft in the recent footage for the game has over sexualized the character of Lara Croft, but that's only a byproduct of the action adventure genre. Crystal Dynamics needed to get this casting right, and apparently they feel they have nailed it. From the trailers it's plain to see that unlike the Angeline Jolie films or even the earlier versions of Croft, this iteration is stripped down and fighting to survive.ĭarrell Gallagher, head of Crystal Dynamics, knows the importance of casting Lara Croft's voice, much like the voice of fellow adventurer Nathan Drake, is everything. According to Square Enix, Luddington embodied both the "depth of emotion and the youthful tone needed for Lara Croft."Īlong with unveiling Luddington as the voice of Croft, Crystal Dynamics have announced that she will be joining them for the Nerd HQ and Tomb Raider Comic-Con panels in order to discuss her role and the inception of this new grittier Lara Croft. Crystal Dynamics went through a rigorous talent search in both the US and Europe, searching for an actress whose voice truly embodies that of Lara Croft.
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